2013年7月23日 星期二
game of life with 8x8 bicolor led matrix
I recently got one of those 8x8 LED matrices and I was playing with some Game of Life patterns when I found this pretty repeating pattern. I found it by starting with some random patterns. If you look closely you can see the pattern becoming a mirrored version of itself halfway through. Apparently the pattern doesn't repeat like this on an infinite grid but on this wrapping 8x8 grid it does ;-) FYI, the LED matrix is a bicolor one (green/red) and has an I2C interface (http://www.adafruit.com/products/902). I'm using the colors as follows: - newly created cells are green - cells that are at least 10 generations old are red - other living cells are yellow (simultaneously green+red) It's hookup up to my Arduino Uno r3. here's a video:Youtube
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/*I recently got one of those 8x8 LED matrices and I was playing with some Game of Life patterns when I found this pretty repeating pattern. I found it by starting with some random patterns. If you look closely you can see the pattern becoming a mirrored version of itself halfway through. Apparently the pattern doesn't repeat like this on an infinite grid but on this wrapping 8x8 grid it does ;-)FYI, the LED matrix is a bicolor one (green/red) and has an I2C interface (http://www.adafruit.com/products/902). I'm using the colors as follows:- newly created cells are green- cells that are at least 10 generations old are red- other living cells are yellow (simultaneously green+red)It's hookup up to my Arduino Uno r3.here's a video: http://www.youtube.com/watch?v=Ee2hOaQ2RDI*/#include#include "Adafruit_LEDBackpack.h"#include "Adafruit_GFX.h"boolean cells[8][8];Adafruit_BicolorMatrix matrix = Adafruit_BicolorMatrix();// game of lifeint next[8][8];void setup() {Serial.begin(9600);Serial.write("hello");randomSeed(analogRead(0));for (int r=0 ; r<8 r="" span="">8>for (int c=0 ; c<8 c="" span="">8>if (random(2) >0)next[r][c] = 1;}}matrix.begin(0x70); // pass in the address}void loop() {game_of_life();}int current[8][8] ={ {0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,1,1,1,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0} };int mod(int a) { return (a+8)%8; }void game_of_life() {matrix.clear();// drawfor (int r=0 ; r<8 r="" span="">8>for (int c=0 ; c<8 c="" span="">8>int color;if (next[r][c] == 0)color = 0;else if (next[r][c] == 1)color = LED_GREEN;else if (next[r][c] > 10)color = LED_RED;elsecolor = LED_YELLOW;matrix.drawPixel(c,r,color);}}matrix.writeDisplay();// calc next statefor (int r=0 ; r<8 r="" span="">8>for (int c=0 ; c<8 c="" span="">8>// count alive neighborsint alive = 0;alive += current[mod(r+1)][mod(c) ] != 0;alive += current[mod(r) ][mod(c+1)] != 0;alive += current[mod(r-1)][mod(c) ] != 0;alive += current[mod(r) ][mod(c-1)] != 0;alive += current[mod(r+1)][mod(c+1)] != 0;alive += current[mod(r-1)][mod(c-1)] != 0;alive += current[mod(r+1)][mod(c-1)] != 0;alive += current[mod(r-1)][mod(c+1)] != 0;if (current[r][c])if (alive < 2 || alive > 3)next[r][c] = 0;elsenext[r][c] = current[r][c] + 1;elseif (alive == 3)next[r][c] = 1;}}for (int r=0 ; r<8 r="" span="">8>for (int c=0 ; c<8 c="" span="">8>current[r][c] = next[r][c];}}delay(100);}
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